XIV BARS

Sign in to save this layout

  • Save Layouts to your profile.
  • Add notes and descriptions.
  • Shorter URLs.

More Viper layouts

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.

    The dye represents potion, and Sprint and LB are macroed to L3/R3 respectively.

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE
  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE
    1. AOE Combos

    2. Single Target Combo. Potion goes LT Right D-pad

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I don't use this job

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Updated for latest patch

    Buttons consistent for similar job actions (Dye = Potion)

  • Viper IconVPR
    Hotbar IconHB
    P.V.E. IconPVE

    My starter Viper hotbar for Dawntrail, designed to be played with an MMO mouse.

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Valen Bree

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Utilizing Main XHB, WXHB and Expanded XHB

    XHB RT = Single Target Normal

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Thought Process

    • GCDs on face buttons for easy movement while pressing-
    • WXHB and Expanded shared on XHB 2 so can see Expanded cooldowns
    • Left trigger, XHB 1 starts opener
      • rear positional on bottom buttons and flank on side
    • Right trigger bar is mainly used for filler GCDs and the reawaken part of the burst
    • duplicate actions because we have so much space so trying to limit having to swap triggers and help with weaves
    • AOE on bar 3 to switch to when needed saves room (not really needed, just a habit from other jobs)
    • sprint on L3
    • macro on XHB 2 is pot
  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Uses XHB, double tap, LT->RT(which are almost the same for muscle memory). Also uses a bar for cooldowns you cant see on LT->RT

    Uses sheathe weapon layouts too for run, food, teles, etc

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Built around RT Single Target LT AoE split, with most class buttons on the face buttons (A,B,X,Y), and role buttons on the D-Pad. Several buttons doubled to maintain comfortable play between AoE and Single Target combos. Assumes Sprint on L3 macro. Limit Break placed where I would have it if I didn't have a controller with keyboard command programmable buttons.

    This layout puts most of the work on the face buttons and being comfortable with switching between Expanded and WXHB

View more...