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FF14 : DRK-7.0
Single Target (L)
Mobs (R)
DRK
Valen Bree
Personal MMO Mouse DRK
Hotbar 1: Similar format based on my first tank (GNB). 1-2-3 combo on top. MP-spending oGCDs along the right side. Next row is the AoE 1-2 combo. Then the ranged and gap closer. Then the "bursts" for DRK, and lastly, the grandfathered seat for Sprint.
Hotbar 2 (ctrl): Looking at the first 2x2, single target on top, AoE on bottom; GCD/gauge spenders left, oGCDs middle. Then we have the odd one out, the AoE puddle of hurties. Rampart and reprisal are where they are for all my tanks. Third row also has the job-specific overall high mitigation, then the specific mitigation (DRK is magic, while GNB is phys). While DRK doesn't have a plain heal button, TBN is as close as it gets. While this one has a 60s recast, I decided Oblation gets to take this one for having two charges and can be put on a teammate. Bottom right is the team mitigation.
Lv 100 DRK Hotbar
Like paladin but edgier
MMO Mouse DRK - Tashaxe
Hotbar 1 uses the 12 MMO mouse buttons. Hotbar 2 uses those 12 buttons with Shift as the modifier. Hotbar 3 uses those 12 buttons with Alt as the modifier.
DRK MMO
MMO mouse setup with modifiers.
Dark Knight
These are my DRK hotbars, very much a WIP. Hopefully you enjoy :)
Almost Entirely Based on Tashaxe's MMO Mouse DRK: https://www.xivbars.com/job/DRK/6738
DRK 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
DRK 100
自分用。
1️⃣RTはコンボと自分バフ。LTはアビと複数バフ。
Dark Knight
My controller hotbar setup
DRK 7.05 XHB separate targets
This is a separate cross hotbar for single target and aoe. Hope you enjoy! :)
Noko Steamdeck Dark Knight
How I set up my crossbars as a white mage on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
More layouts by deeox2
7.0 RDM
Gain Vice of Thorns. (Uncouple from Embolden. Auto-attack as placeholder.)
Gain Cineration. (Uncouple from Manafication if possible?)
7.0 SMN
Gain Searing Flash. (Decouple from Searing Light. Teleport as placeholder.)
No new buttons otherwise.
7.0 MCH
Gain Full Metal Field. (Decouple from Barrel Stabilizer. Teleport as placeholder.)
Seems like that's about it.
7.0 DNC
Gain Last Dance. (Teleport as Placeholder. Not actually too sure if this is a new button.)
Maybe play with where Saber Dance, Last Dance, Starfall Dance, and Fan Dance IV are. Might feel bad to hit those buttons in those locations.
7.0 BRD
Auto-attack is Pitch Perfect. Keep that seperate.
Gain Resonant Arrow as a follow-up from Barrage. (Uncouple as a follow-up. Down arrow macro icon as placeholder.)
7.0 RPR
No real changes. Unfortunately.
7.0 SAM
Lose Shoha II (Thank God.)
No new buttons.
7.0 NIN
Lose Huraijin.
No new buttons.
7.0 MNK
Lose Anatman.
Not much change otherwise.
7.0 DRG
Spineshatter Dive replaced with Winged Glide.
Not much change.
7.0 SGE
Gain Psyche. (Jump as placeholder.)
Gain Philosophia. (Teleport as placeholder.)
7.0 AST
Lose Astrodyne, Draw, Redraw, Undraw, Play.
Gain Astral/Umbral Draw. (Draw as placeholder.)