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More layouts by mystx97

  • Warrior IconWAR
    Hotbar IconHB
    P.V.E. IconPVE

    I use a mmo gaming mouse from razer called the Naga, the 3x4 grid is the exact layout as my mouse buttons. Hot bar 2 goes like this from left to right, top to bottom: 1, 2, 3, 4, Q, E, R, T, 5, -, =. The - and = are left and right on my mouse wheel, 5 is reserved for long cooldowns. Hot bar 3 is the same as 2 but with shift being held. The empty item between Tomahawk and Holmgang is a health Pot

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More Dragoon layouts

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Hotbars for Lv60 Dragoon.

  • Dragoon IconDRG
    Hotbar IconHB
    P.V.E. IconPVE

    Spineshatter Dive = Winged Glide

    Dragon Sight = Drakesbane

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    With the Dawntrail update, a lot of the dragoon actions have been condensed. Try it out!

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Thought process

    • GCDs on face buttons so movement is easier while rolling gcd
    • OGCDs put roughly in order of pressing (e.g. lance charge ->Litany -> clockwise following gcd order)
    • WXHB and Expanded XHB are shared on Hotbar 2 so I can see the Expanded because double tapping is annoying and 32 slots is plenty for most jobs
    • Macro is placeholder for Pot
    • Hotbar 3 is for easy switching to during 3+ encounters and so they don't waste space, leaving room to add reminder macros or move anti kb to a face button
      • There are 3 free buttons (4 if you remove leg sweep) if you want to add aoe anyway
    • Sprint as a macro on the left thumbstick (L3) so you can press it while moving
  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    My basic layout for all jobs. Hotbar 1 single target, hotbar 2 AOE. The focus of each is their respective core GCDs, and then I mimic the OGCD on each so switching isn't required unless going from AOE to single target situations or vice versa. Nastrond is used quite a lot in double weaves so I have it on both sides for ease of access. Expanded hotbar 3 for job specific potions, food, movement, role actions, extras I want access to regardless of single target or aoe situations. Hotbar 4 is shared quick access to whatever ya want on the WXHB.

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Lvl 100 Dragoon XHB made by a ps5 player

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.

    The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Single Target (L)

    Mobs (R)

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    XHB 1 Single target XHB 2 Multiple target

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    General notes:

    • Frequently used abilities or important ones to use while moving go on the face buttons
    • AoE versions of things go on expanded hotbar
    • Only using one expanded hotbar so no LT>RT vs. RT>LT confusion during combat
    • Infrequently used abilities go on WXHB
    • Star button on WXHB is a focus target macro

    Dragoon notes:

    • Base combos move in circles A-X-Y-B and then opposite B, making for smooth, circular movements that are easy to maintain during mechanics
    • oGCDs are arranged across LT and RT halves such that the important ones can be duplicated on the expanded hotbar in identical positions
      • This makes it easy to quickly hit them even while you're on the "wrong" hotbar half (e.g., doing the Chaotic Spring combo and you need to hit High Jump/Mirage Dive)
      • Also makes it easy to monitor cooldowns (except long-cooldown buffs Lance Charge and Battle Litany) while the expanded hotbar is displayed
    • Wyrmwind Thrust on LT since it should usually go with Chaotic Spring combo unless the rotation gets messed up, and Stardiver next to Geirskogul
  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    This takes into account the upcoming removal of Spineshatter, so it is used as a placeholder for the non-damaging gap closer. True Thrust is on both sides to cut down on jumping back and forth, and because I had an open spot for it and splatted it right on there

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE
    Display with: [L2]→[R2]  [Cycle Up - Right]
    Display with: [R2]→[L2]  [Cycle Up - Left]
    Set Selection (Drawn):   [Hotbars 1, 3]
    
    • Clockwise from True Thrust & Potion, hit R2 ⭘🗙⬜︎🛆 in order, double-weaving the R2→L2 and R2 abilities after each.
    • After R2 🛆, switch hotbars (R1) and loop R2 🛆⭘🗙⬜︎🛆.
    • Double-weave evolved R2 abilities as they become available.
    • Weave Wyrmwind Thrust after each second Raiden Thrust; this may be delayed up to Drakesbane to fit nearby buff windows.
    • Continue to use Life Surge on Heaven's Thrust or Drakesbane, checking charges at each High Jump to prevent overcapping.
    • Continue to weave all other OGCD's every 30/60/120 seconds, as indicated by their cooldowns.

    Modified Opener: These bars pair abilities on R2 by their cooldown durations, to allow easy double-weaving and identification of when they should be pressed.

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