Sign in to save this layout
- Save Layouts to your profile.
- Add notes and descriptions.
- Shorter URLs.
More White Mage layouts
WHM
Valen Bree
WHM
CrossHotbar para iniciantes eu acho Cross 4 esta em todas jobs
Althea's WHM Layout
This is very likely a tweak of one of Squintina's WHM layouts - I was heavily influenced by her when I started playing WHM. I have changed some things to better suit my style. Updated for 7.0.
The Dye icon on hotbar 3 is Eurekan Potion, as I sometimes do play WHM in Eureka.
100 WHM PvE 4xHB
Bars stacked with bar 1 on bottom and 4 on top
Bar 1 binds are generic, 2 uses [Ctrl]+, 3 uses [Shift]+, 4 uses [Alt]+
White Mage
This are my WHM hotbars, very much a WIP. Hopefully you enjoy :)
Almost Entirely Based on Ben_R4mZ's 2023 WHM layout: https://www.xivbars.com/job/WHM/1503
7.0 All Casts on Arrows, Instants on Symbols
If it was possible, but it isn't. Too bad. I wish there was only 16 Instant/OGCd spells. -WHM with a bad left thumb
I try to move my index fingers as little as possible while playing. Nothing really on LTLT or RTRT because I fumble that input like crazy. My pointers aren't so great either it turns out.
Tilingo's WHM
XHB 1 Most healing actions XHB 2 DMG actions
Filmire's Lv.100 White Mage 🎮
View a full explanation for this layout:
https://youtu.be/Ga2kzBKgDcw
Dawntrail White Mage
Macro 0: Asylum <me>
Macro1: Liturgy of the Bell <me>
FF14: WHM-7.0
Macro0: Asylum <me>
Macro1: Liturgy of the Bell <me>
DoM - XHB - WHM
Just copied Nanaki's
White Mage Level 70
Bars 1, 4 are the main bars. Bar 1 for single target damage and single target healing. Bar 4 for multi-target damage and multi-target healing.
I try to keep the same category of ability on the placement between these two bars, so for instance, Regen/Medica II are on the same relative position as they both provide regen. The same with Cure and Cure II versus Medica and Cure III for non-regen heals.Left Expanded XHB bar is for less frequently used heals with long cooldowns or heals that use a resource like blood lilly. These are also placed on a standard non-XHB bar visible at all times, so I can see their cooldowns even when I don't have it selected. The exlaimation point macro there is an experiment I'm trying which combines swiftcast with an all-classes raise. I've not had a chance to use it yet for all of them, so I keep it there alongside my actual raise ability as a backup.
More layouts by deeox2
7.0 RDM
Gain Vice of Thorns. (Uncouple from Embolden. Auto-attack as placeholder.)
Gain Cineration. (Uncouple from Manafication if possible?)
7.0 SMN
Gain Searing Flash. (Decouple from Searing Light. Teleport as placeholder.)
No new buttons otherwise.
7.0 MCH
Gain Full Metal Field. (Decouple from Barrel Stabilizer. Teleport as placeholder.)
Seems like that's about it.
7.0 DNC
Gain Last Dance. (Teleport as Placeholder. Not actually too sure if this is a new button.)
Maybe play with where Saber Dance, Last Dance, Starfall Dance, and Fan Dance IV are. Might feel bad to hit those buttons in those locations.
7.0 BRD
Auto-attack is Pitch Perfect. Keep that seperate.
Gain Resonant Arrow as a follow-up from Barrage. (Uncouple as a follow-up. Down arrow macro icon as placeholder.)
7.0 RPR
No real changes. Unfortunately.
7.0 SAM
Lose Shoha II (Thank God.)
No new buttons.
7.0 NIN
Lose Huraijin.
No new buttons.
7.0 MNK
Lose Anatman.
Not much change otherwise.
7.0 DRG
Spineshatter Dive replaced with Winged Glide.
Not much change.
7.0 SGE
Gain Psyche. (Jump as placeholder.)
Gain Philosophia. (Teleport as placeholder.)
7.0 AST
Lose Astrodyne, Draw, Redraw, Undraw, Play.
Gain Astral/Umbral Draw. (Draw as placeholder.)