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Ayria's Viper
2 is for AOE combo > stays at the top 1 is for Standard combo (single target) > main bar 3 is for Role skills
Da'momo's Viper
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
VPR XHB w/ ST-AoE swap
Hotbar 1 covers all single target actions and all role actions. Hotbar 2 covers all AoE actions and all role actions.
Hotbar 5 contains the few shared skills that don't fit on hotbar 1/2, along with Limit Break. Twinfang/Twinblood are behind the skills that activate them.
Viper Layout Optimized for controller
This setup is optimized to my style of play. I tried to minimize the amount of movement my trigger fingers do cause I get tired.
VPR 7.05
メイン
XHB1
複数用
XHB3(R2, L2二度押し)
Volanare's Viper
Shoutout to Fyuria Tsukimori & Nanaki.
Single target on XHB 1 AOE on XHB 2
Test Build - 7.05
I like to keep all my single target on the right trigger and AoE on the left trigger.
Looking into the current flow for 7.05 this seems like it should work and keep the placement of buttons matching the layout of the bars in the UI.
Aria's Viper Layout
Utilizing Main XHB, WXHB and Expanded XHB
XHB RT = Single Target Normal
LV 100 VPR Hotbar
Hissss
Viper 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The dye represents potion, and Sprint and LB are macroed to L3/R3 respectively.
VPR 7.05
Updated for latest patch
Buttons consistent for similar job actions (Dye = Potion)