XIV BARS

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More layouts by raara_sunai.

  • Sage IconSGE
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Auto Attack is used as a placeholder for Psyche in 7.0, and Jump is in place of Eudaimonia

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Pretty easy to follow

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Fury generators on the right, fury spenders on the left. Need I say more?

  • Pictomancer IconPCT
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    This one gonna be interesting. It draws inspiration from both Black Mage and Red Mage bars. Sprint is not shown because I keep that on a macro to be activated by pressing in on a control stick.

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    This takes into account the upcoming removal of Spineshatter, so it is used as a placeholder for the non-damaging gap closer. True Thrust is on both sides to cut down on jumping back and forth, and because I had an open spot for it and splatted it right on there

  • Black Mage IconBLM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Sharpcast will be Flare Star, Sprint is on a macro tying it to pressing in the Left Stick. Fire 1 and 3 are on the AoE crosshotbar to act as emergency movement buttons with the new instant fire paradox and guaranteed Firestarter. Blizzard 1 is on the bar in case of really low level sync

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More Viper layouts

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    2 is for AOE combo > stays at the top 1 is for Standard combo (single target) > main bar 3 is for Role skills

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    This setup is optimized to my style of play. I tried to minimize the amount of movement my trigger fingers do cause I get tired.

  • Viper IconVPR
    Hotbar IconHB
    P.V.E. IconPVE

    MMO mouse setup with modifiers.

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I don't use this job

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Uses XHB, double tap, LT->RT(which are almost the same for muscle memory). Also uses a bar for cooldowns you cant see on LT->RT

    Uses sheathe weapon layouts too for run, food, teles, etc

  • Viper IconVPR
    Hotbar IconHB
    P.V.E. IconPVE

    My starter Viper hotbar for Dawntrail, designed to be played with an MMO mouse.

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.

    The dye represents potion, and Sprint and LB are macroed to L3/R3 respectively.

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Thought Process

    • GCDs on face buttons for easy movement while pressing-
    • WXHB and Expanded shared on XHB 2 so can see Expanded cooldowns
    • Left trigger, XHB 1 starts opener
      • rear positional on bottom buttons and flank on side
    • Right trigger bar is mainly used for filler GCDs and the reawaken part of the burst
    • duplicate actions because we have so much space so trying to limit having to swap triggers and help with weaves
    • AOE on bar 3 to switch to when needed saves room (not really needed, just a habit from other jobs)
    • sprint on L3
    • macro on XHB 2 is pot
  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Utilizing Main XHB, WXHB and Expanded XHB

    XHB RT = Single Target Normal

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE
  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I like to keep all my single target on the right trigger and AoE on the left trigger.

    Looking into the current flow for 7.05 this seems like it should work and keep the placement of buttons matching the layout of the bars in the UI.

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