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SAM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
Sammyrai
Pretty easy to follow
SAM60
Hotbars for Lv60 Samurai.
FF14: SAM-7.0
Single Target (L)
Mobs (R)
DoW - XHB - SAM
Just copied Nanaki's
7.0 SAM
Lose Shoha II (Thank God.)
No new buttons.
SAM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
Samurai Sensibility
a xHB layout that seemed more efficient after reading a few guides and gaining better ability context
SAM 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
Lv 100 SAM Hotbar
SHING SHING SHING
Samurai V2
Rotation on face buttons now
SAM - Baseline
SAM as of 6.5