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More layouts by nicolasge
Octa's WIP PCT
tempura grassa is there for thoes that want to dissasemble it
Octa's NIN
Hurajin is on another bar somewhere cause it's only used post-mortem, and my hopes will never die
Octa's DNC
did you know: peloton and sprint do not stack together, peloton's 20% speed buff gets overwritten by sprint's 30%
this is also true for every othe speed buff that is lower than another, for example ninja's passive speed boost
Octa's MNK
monk hurts my brain don't take this hotbar seriously it's most likely not optimal, it works for me when i've had my food and water and sleep
Octa's AST
Please don't ever use Undraw PLEASE
Octa's WHM
/micon Asylum
/merror off
Octa's GNB
/micon Shirk /merror off /ac Shirk<t> /ac Royal Guard
Octa's DRK
/micon Shirk /merror off /ac Shirk<t> /ac Grit
Octa's PLD
/micon Shirk /merror off /ac Shirk<t> /ac Iron Will
Octa's WAR
/micon Shirk /merror off /ac Shirk<t> /ac Defiance
Octa's Sage
I've got a Taurochole macro
/micon Taurochole /merror off /ac Taurochole /ac Druochole
Octa's SMN
i love eating legos
More Red Mage layouts
Lv 100 RDM Hotbar
The VerHotbar
PS5 Edge Controller Layout
Up and down on the Dpad are the left and right back paddle respectively.
XHB 3 can the accessed with either LTRT or RTLT
RDM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
RDM Companion Hotbars
for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. I would add Second Wind in the missing slot. I use Hotbars 2 & 10 but you can use any Hotbars you want.
for RDM, there are only 6 spells, so you could put them all on 1 column; I don't do this because of how I have my UI setup to accommodate multiple job setups.
2 XHBs lvl 100 Dawntrail
Thought Process
- melee and spells separated
- Tried to place ogcds near their rotation/burst gcds (e.g. embolden near melee combo, pot near spells for opener, etc)
- Fleche and C6 duplicated to make drifting harder
- spell relevant actions near spells (e.g. lucid, instants)
- macro icon is placeholder for pots
- Expanded XHB on HB 2 shared with WXHB to see cooldowns, use whichever you feel comfortable using. I just think double tapping is annoying :)
FF14: RDM-7.0
Single Target (L)
Mobs (R)
Althea's RDM Layout
Based on Squintina's layout, but with tweaks that fit my brain better. ST on chotbar 1, AoE on chotbar 2. I hit R1 (right bumper) to change to the AoE and sit on that chotbar as needed. Since RDM is my Eureka job, I have Eureka Potion set to chotbar 3, LDU.
RDM ->EW & Dawntrail levelling
this layout works for levelling from RDM unlock through Dawntrail. main crossbar is your single target spells & burst rotation, and the 2nd has your AOE spells
Da'Momo's Red Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
RDM Dawntrail
Might change this
RDM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
DoM - XHB - RDM
Just copied Nanaki's