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More layouts by princecottongrass
VPR
Actual nightmare to set up on XHB, yikes but should work well enough
More Pictomancer layouts
Filmire's Lv.100 Pictomancer 🎮
View a full explanation for this layout:
https://youtu.be/7aFMChLVchg
Da'Momo's Pictomancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
PCT MMO mouse
First attempt to make panels for MMO mouse with 2 3x4 hotbars and 1 6x2 for utility
Wanhope PCT Bars
Hotbar 1, single target. Main raid bar.
Hotbar 2, utility, buffs, repeats Accessed via expanded controls
- Squeezing both triggers
Tabi's 123QE Pictomancer lvl 80
keybinds: 1,2,3,4,Q,E,R,F (C, X, Z, 5)
Row 2: CTRL+
Cross Hotbar Settings for Beginners, by Beginners
This guide is for beginners like me who don't want to think about pressing LT twice or LT⇒RT or RT⇒LT... I want to use my brain as little as possible. For slot 8's RT⇒LT, set both display sets to 'XHB Set 8: Right' from the system menu. Since I'm not even at level 100 yet, I believe there are many parts that will need adjustment.
7.01 Picto XHB
My final layout after several ex-trial/normal raid runs. I prefer expanded XHB over WXHB because it allows faster access compared to double tap.
Picto 7.01
This is what use as of now, I throw pots and stuff on the WXHB LT DPAD.
I have some spells on here twice for easy access during some rotations.
PCT 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
DoM - XHB - PCT
Just copied Nanaki's
Pct
Minha Barra de PCT
- Barra 1 single target
- Barra 2 Buffs e roles
- Barra 3 AOE
Coisas comuns como limit break, sprint e etc estão na WXHB (R2R2 ou L2L2)
tey's picto
- for G600 mmo mouse
- addle on f1 and surecast on f3
- combo on same buttons as other classes as not to get confused, also my fingers rest naturally on those buttons
- aoe combos on second bar to match the other jobs
- canvas actions at the top of the first bar
- shield mirrors shield placement on SMN
- might move swiftcast around