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More layouts by ladymist
Level 80 Viper
Current trial
Bard Level 73 setup
Have Sprint, Peleton, Mount, Return, and Teleport on separate hidden hotbars utilizing hotbars 1-10 for Stream Deck.
More White Mage layouts
Arin Ura | 7.0 White Mage
Keybinds
1 2 3 4 5 6
White Mage 7.0 Easy on Joystick
Configuração que uso de WHM jogando pelo console, usando a configuração de EXPANDED XHB, usando as combinações de R1>L1 e L1>R1, fica fácil acessar a a segunda barra e ter acesso a todo o kit do WHM a disposição.
100 WHM PvE 4xHB
Bars stacked with bar 1 on bottom and 4 on top
Bar 1 binds are generic, 2 uses [Ctrl]+, 3 uses [Shift]+, 4 uses [Alt]+
Tilingo's WHM
XHB 1 Most healing actions XHB 2 DMG actions
WHM Primary Setup lvl 90
Personal setup for my WHM
Filmire's Lv.100 White Mage 🎮
View a full explanation for this layout:
https://youtu.be/Ga2kzBKgDcw
Ben_R4mZ's WHM 2023
The layout I use for my WHM, will most likely change if I run into issues while attempting harder content.
All hotbar keybinds are arranged as follows
1: QERF
2: CV12
3: 345TWHM
Valen Bree
WHM
CrossHotbar para iniciantes eu acho Cross 4 esta em todas jobs
Raiding friendly hotbar PS4 controller
Healer hotbar- 5/5 Ultimate clears on WHM I do not use arrow key extended LTLT RTRT personally do not like them.
RTRT Lilybell and Asylum are macros
LV 100 WHM Hotbar
BLOOD FOR THE BLOOD LILY
White Mage Level 70
Bars 1, 4 are the main bars. Bar 1 for single target damage and single target healing. Bar 4 for multi-target damage and multi-target healing.
I try to keep the same category of ability on the placement between these two bars, so for instance, Regen/Medica II are on the same relative position as they both provide regen. The same with Cure and Cure II versus Medica and Cure III for non-regen heals.Left Expanded XHB bar is for less frequently used heals with long cooldowns or heals that use a resource like blood lilly. These are also placed on a standard non-XHB bar visible at all times, so I can see their cooldowns even when I don't have it selected. The exlaimation point macro there is an experiment I'm trying which combines swiftcast with an all-classes raise. I've not had a chance to use it yet for all of them, so I keep it there alongside my actual raise ability as a backup.