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More layouts by b00tysensei
FF14: MNK-7.0
Single Target (L)
Mobs (R)
FF14: SGE-7.0
Macro0: Kerachole <wait>/Rhizomata
Macro1: Icarus <2>/Icarus <t>
FF14: AST-7.0
Macro0: Earthly Star <me>
Macro1: Synastry<t>/Synastry<2>
FF14: WHM-7.0
Macro0: Asylum <me>
Macro1: Liturgy of the Bell <me>
FF14: GNB-7.0
Single Target (L)
Mobs (R)
FF14 : DRK-7.0
Single Target (L)
Mobs (R)
FF14: WAR-7.0
Single Target (L)
Mobs (R)
FF14: PLD-7.0
Single Target (L)
Mobs (R)
FF14: RPR-7.0
Single Target (L)
Mobs (R)
FF14: PCT-7.0
Single Target (L)
Mobs (R)
FF14: RDM-7.0
Single Target (L)
Mobs (R)
FF14: BLM-7.0
Single Target (L)
Mobs (R)
More Scholar layouts
DoM - XHB - SCH
Just copied Nanaki's
SCH - 7.0 Dawntrail
SCH - 7.0 Dawntrail
Controller OmniHealer 7.0 (SCH)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
Basic Actions
The basics I want on my bar for easy access
SCH
WiP Based on BunBoss and SGE/WHM hotbar layouts
YoomSCH_1.85_6.55
SCH Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/CDs ; Set 2 - Utility + Raise ; Set 8 - DPS / Heal CDsScholar
My scholar crosshotbar.
Da'momo's Scholar
I created my chotbars to be comfortable, practical, and aesthetic. Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
SCH Dawntrail
Healer icon = Seraphism
Noko Steamdeck Scholar
How I set up my crossbars as a scholar on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
Arin Ura | 7.0 Scholar
Keybinds
1 2 3 4 5 6
SCH 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.