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More layouts by b00tysensei
FF14: MNK-7.0
Single Target (L)
Mobs (R)
FF14: SGE-7.0
Macro0: Kerachole <wait>/Rhizomata
Macro1: Icarus <2>/Icarus <t>
FF14: SCH-7.0
Macro0: Sacred Soil <me>
Macro1: Chain Stratagem <t>/ Energy Drain
FF14: WHM-7.0
Macro0: Asylum <me>
Macro1: Liturgy of the Bell <me>
FF14: GNB-7.0
Single Target (L)
Mobs (R)
FF14 : DRK-7.0
Single Target (L)
Mobs (R)
FF14: WAR-7.0
Single Target (L)
Mobs (R)
FF14: PLD-7.0
Single Target (L)
Mobs (R)
FF14: RPR-7.0
Single Target (L)
Mobs (R)
FF14: PCT-7.0
Single Target (L)
Mobs (R)
FF14: RDM-7.0
Single Target (L)
Mobs (R)
FF14: BLM-7.0
Single Target (L)
Mobs (R)
More Astrologian layouts
Astrologian
My astro crosshotbars. The ! macro is "/target <f>" tank macro is "/target <2>" star macros are for giving card to 2, 3 and 4 in party list.
AST 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
DoM - XHB - AST
Just copied Nanaki's
Astro
aaa
7.0 AST
Lose Astrodyne, Draw, Redraw, Undraw, Play.
Gain Astral/Umbral Draw. (Draw as placeholder.)
YoomAST_1.12_6.55
AST Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Heals/DPS / CDs ; Set 2 - Utility + Raise ; Set 8 - Cards / Heal CD7.0 AST
7.0 AST Crossbar
Right hotbar is mainly damage oriented and commonly used ogcds.
AST
Valen Bree
AST 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
This is a thing
I have my major cds on a separate hotbar to keep track of cd times
AST_Sev_7.0
DT 7.0
Macro Info
1 = Play I Macro
2 = Play II Macro
3 = Play III MacroAST Dawntrail
Undraw = Play I
Redraw = Play II