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More layouts by Abovan
WAR Level 90
WAR Level 90 10-22-2022
SMN 90 6.21
My layout for level 90 Summon for patch 6.21 Rev. 1 9/17/22
More White Mage layouts
Filmire's Lv.100 White Mage 🎮
View a full explanation for this layout:
https://youtu.be/Ga2kzBKgDcw
LV 100 WHM Hotbar
BLOOD FOR THE BLOOD LILY
Noko Steamdeck White mage
How I set up my crossbars as a white mage on steamdeck (Currently level ~70)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
Arin Ura | 7.0 White Mage
Keybinds
1 2 3 4 5 6
100 WHM PvE 4xHB
Bars stacked with bar 1 on bottom and 4 on top
Bar 1 binds are generic, 2 uses [Ctrl]+, 3 uses [Shift]+, 4 uses [Alt]+
White Mage
This are my WHM hotbars, very much a WIP. Hopefully you enjoy :)
Almost Entirely Based on Ben_R4mZ's 2023 WHM layout: https://www.xivbars.com/job/WHM/1503
FF14: WHM-7.0
Macro0: Asylum <me>
Macro1: Liturgy of the Bell <me>
Dawntrail White Mage
Macro 0: Asylum <me>
Macro1: Liturgy of the Bell <me>
Ben_R4mZ's WHM 2023
The layout I use for my WHM, will most likely change if I run into issues while attempting harder content.
All hotbar keybinds are arranged as follows
1: QERF
2: CV12
3: 345TWhite Mage
A controller layout for comfort and efficiency
White Mage
My white mage crosshotbars. ! macro is "/target <f> tank macro is "/target <2>
White Mage Level 70
Bars 1, 4 are the main bars. Bar 1 for single target damage and single target healing. Bar 4 for multi-target damage and multi-target healing.
I try to keep the same category of ability on the placement between these two bars, so for instance, Regen/Medica II are on the same relative position as they both provide regen. The same with Cure and Cure II versus Medica and Cure III for non-regen heals.Left Expanded XHB bar is for less frequently used heals with long cooldowns or heals that use a resource like blood lilly. These are also placed on a standard non-XHB bar visible at all times, so I can see their cooldowns even when I don't have it selected. The exlaimation point macro there is an experiment I'm trying which combines swiftcast with an all-classes raise. I've not had a chance to use it yet for all of them, so I keep it there alongside my actual raise ability as a backup.