XIV BARS

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  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Just copied Nanaki's

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Utilizing Main XHB, WXHB and Expanded XHB

    XHB RT = Single Target Normal

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE
  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Uses XHB, double tap, LT->RT(which are almost the same for muscle memory). Also uses a bar for cooldowns you cant see on LT->RT

    Uses sheathe weapon layouts too for run, food, teles, etc

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Thought Process

    • GCDs on face buttons for easy movement while pressing-
    • WXHB and Expanded shared on XHB 2 so can see Expanded cooldowns
    • Left trigger, XHB 1 starts opener
      • rear positional on bottom buttons and flank on side
    • Right trigger bar is mainly used for filler GCDs and the reawaken part of the burst
    • duplicate actions because we have so much space so trying to limit having to swap triggers and help with weaves
    • AOE on bar 3 to switch to when needed saves room (not really needed, just a habit from other jobs)
    • sprint on L3
    • macro on XHB 2 is pot
  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Steel Fangs/Dread Fangs are standard combo openers Steel Maw/Dread Maw are standard combo openers for AOE From there, just hit the button that glows (one or both of the combo openers will glow). The 2nd hit in each combo will give you one of two buffs, one will reduce auto-attack delay (Swiftscale; makes you faster), the other adds potency to your attacks (Hunter's Instinct; makes you stronger). The 3rd hit in the combo will be powered up depending on the actions you did in step 1 and step 2, but again, just hit the one that glows. Additionally, once you hit that 3rd button, Serpent's Tail will light up for a 4th oGCD hit to end the combo.

    Dreadwinder (single target) and Pit of Dread (AOE) will activate the two buttons next to it for a different combo set and give you a stack of Uncoiled Fury, a stronger ranged attack. The two buttons activated are Hunter's/Swiftskin's Coil for single target, Hunter's/Swiftskin's Den for AOE. You'll hit both of these, and they'll buff you in the same way as the normal combo, but after hitting one of these, either Twinblood and Twinfang on your back row will light up for an oGCD weave hit. Then after hitting Twinblood or Twinfang, whichever of those two didn't light up and you can hit that. For example: Dreadwinder > Hunter's Coil > Twinblood > Twinfang > Swiftskin's Coil > Twinfang > Twinblood. Uncoiled Fury works the same way as this, you'll just consume a charge to use it. Remember, it's ranged, so use it when you need it or are in danger of overstacking those charges.

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    2 is for AOE combo > stays at the top 1 is for Standard combo (single target) > main bar 3 is for Role skills

  • Viper IconVPR
    Hotbar IconHB
    P.V.E. IconPVE

    MMO mouse setup with modifiers.

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Built around RT Single Target LT AoE split, with most class buttons on the face buttons (A,B,X,Y), and role buttons on the D-Pad. Several buttons doubled to maintain comfortable play between AoE and Single Target combos. Assumes Sprint on L3 macro. Limit Break placed where I would have it if I didn't have a controller with keyboard command programmable buttons.

    This layout puts most of the work on the face buttons and being comfortable with switching between Expanded and WXHB

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.

    The dye represents potion, and Sprint and LB are macroed to L3/R3 respectively.

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I don't use this job

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