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More layouts by jonnyd37
Picto XHB
Fits my usual priorities for hotbars:
- All instant GCDs go on face buttons
- gap closer goes on WXHB
- AOE replacements on XHB2
- Swap XHB1 and XHB2 with R1 tap
- everything else goes where it's convenient
More Viper layouts
Viper 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The dye represents potion, and Sprint and LB are macroed to L3/R3 respectively.
Viper MMO Mouse 3x4
My starter Viper hotbar for Dawntrail, designed to be played with an MMO mouse.
VPR 7.05
メイン
XHB1
複数用
XHB3(R2, L2二度押し)
LV 100 VPR Hotbar
Hissss
VPR 7.05
Updated for latest patch
Buttons consistent for similar job actions (Dye = Potion)
Viper Layout Optimized for controller
This setup is optimized to my style of play. I tried to minimize the amount of movement my trigger fingers do cause I get tired.
2 XHB (Single and Expanded/WXHB)
Thought Process
- GCDs on face buttons for easy movement while pressing-
- WXHB and Expanded shared on XHB 2 so can see Expanded cooldowns
- Left trigger, XHB 1 starts opener
- rear positional on bottom buttons and flank on side
- Right trigger bar is mainly used for filler GCDs and the reawaken part of the burst
- duplicate actions because we have so much space so trying to limit having to swap triggers and help with weaves
- AOE on bar 3 to switch to when needed saves room (not really needed, just a habit from other jobs)
- sprint on L3
- macro on XHB 2 is pot
Ayria's New Parch Viper
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AOE Combos
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Single Target Combo. Potion goes LT Right D-pad
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worst VPR layout. probably.
I don't use this job
Comfortable Viper XHB
Uses XHB, double tap, LT->RT(which are almost the same for muscle memory). Also uses a bar for cooldowns you cant see on LT->RT
Uses sheathe weapon layouts too for run, food, teles, etc
Ex and WX Face Button Viper
Built around RT Single Target LT AoE split, with most class buttons on the face buttons (A,B,X,Y), and role buttons on the D-Pad. Several buttons doubled to maintain comfortable play between AoE and Single Target combos. Assumes Sprint on L3 macro. Limit Break placed where I would have it if I didn't have a controller with keyboard command programmable buttons.
This layout puts most of the work on the face buttons and being comfortable with switching between Expanded and WXHB
Test Build - 7.05
I like to keep all my single target on the right trigger and AoE on the left trigger.
Looking into the current flow for 7.05 this seems like it should work and keep the placement of buttons matching the layout of the bars in the UI.