XIV BARS

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More Samurai layouts

  • Samurai IconSAM
    Hotbar IconHB
    P.V.E. IconPVE

    Samurai layout backup

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE
  • Samurai IconSAM
    Hotbar IconHB
    P.V.E. IconPVE

    A layout for Samurai meant for an MMO mouse.

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    SHING SHING SHING

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Main XHB is split up with Directional buttons on LT and Face buttons on RT. WXHB has all the important buttons that you will press on the RT this includes you pot, with healing skills/healing potions on the LT. the Expanded XHB has same skills on both configs and has your AOE skills and de-buff skills plus Limit break.

    This setup has a smooth layout that make pressing all your buttons with little stress and with great flow. For 7.0 you can see Zanshin replaces Ikishoten after using it so you don't have to change the layout to accommodate the new skill. And since Shoha and Shoha II are one button it also frees up a place to add either a role action skill or something else.

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Just copied Nanaki's

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Preliminary cross bar

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Work In Progress SAM controller setup

    things to note: I am a casual player and have set this as a draft setup, subject to change on testing, please use as a template. Main XHB is 1, WXHB is 2 and expanded XHB is 3. for simplicity will now be abbreviated to HB1, HB2 and HB3. HB3 is shared on all classes for me, on DPS second wind is always on the same spot RT+ LT + Y along with mount, teleport etc (not shown).

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Rotation on face buttons now

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Copiato

  • Samurai IconSAM
    Hotbar IconHB
    P.V.E. IconPVE

    These are my SAM hotbars, very much a WIP, Hopefully you enjoy :)

    Almost Entirely Based on asah's SAM Dawntrail: https://www.xivbars.com/job/SAM/4071

  • Samurai IconSAM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Updated for Dawntrail

    Buttons consistent for similar job actions (Dye = Potion)

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Samurai Final Fantasy XIV Cross Hotbar Setup and Layout Keybinding Tool – XIVBARS

Far across the rolling waves, towards the rising sun, there lies the island nation of Hingashi.

In the distant past, the realm’s great lords vied for supremacy over its sea-girt confines in a long and bloody conflict. And taking to battle in their lieges’ names were noble swordsmen whose art was forged in the crucible of war: the samurai.

Eventually, the nation was unified under one banner, and these warriors came to wield their katana not upon fields as part of an army, but upon streets as protectors of the peace.

But as a neglected blade grows dull with rust, so too do men forget their purpose. Amidst waning memories of the old ways, a determined few hold fast to their convictions, hands by katana grips, awaiting the moment for steel to sing.

How To Use This Planner

Creating the perfect hotbar interface setup in Final Fantasy XIV Endwalker using a controller is clunky and time-consuming. This simulator allows you to plan out your hotbar layouts using a web-based drag-and-drop interface to simulate different configurations before commiting it to your controller HUD in-game.

  1. Select a FFXIV Job/Class

    Choose from and plan your hotbars for any of the FFXIV Jobs

  2. Toggle between FFXIV Hotbar layouts

    Simulate either a Cross Hotbar (XHB) or standard Hotbars layout.

  3. Drag and Drop Actions to Slots

    Slot any of the Combat and Role actions for your selected Job, as well as any Menu Command, Macros, and other Actions.

  4. Export to a Macro and Share With Others

    Once you’re done configuring your Final Fantasy XIV Endwalker hotbar layout, save or share your layout with the generated URL. You can also export your layout to a macro that you can use to import your layout into the game.