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RDM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
Da'Momo's Red Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
RED60
Hotbars for Lv60 Red Mage.
RDM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
Red Mage XHB
Lvl 100 Red Mage XHB made by a ps5 player
RDM Dawntrail
Might change this
PS5 Edge Controller Layout
Up and down on the Dpad are the left and right back paddle respectively.
XHB 3 can the accessed with either LTRT or RTLT
RDM 12x1 (Dawntrail)
Probably a WIP
Red Mage
Black is right, white is left. there's still a lot of flexibility here, but this is more or less what works for me
7.0 Red Mage
I have my hotbars set up so that pressing R1 toggles between hotbars 1 and 2, with hotbar 3 as the WXHB.
"1" icon is Aether Compass, "2" icon is Gysahl Greens.
Red Mage
Pot goes on Bar 3 Down D-Pad Raise uses Macro
RDM Companion Hotbars
for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. I would add Second Wind in the missing slot. I use Hotbars 2 & 10 but you can use any Hotbars you want.
for RDM, there are only 6 spells, so you could put them all on 1 column; I don't do this because of how I have my UI setup to accommodate multiple job setups.
More layouts by Locke
Summoner 2
Should be easier on my hands...
Summoner 1
My basic Summoner hot bars
Scholar
My main Scholar layout