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More layouts by matthiax

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More Red Mage layouts

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Pot goes on Bar 3 Down D-Pad Raise uses Macro

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Lvl 100 Red Mage XHB made by a ps5 player

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    this layout works for levelling from RDM unlock through Dawntrail. main crossbar is your single target spells & burst rotation, and the 2nd has your AOE spells

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    The VerHotbar

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    Might change this

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Based on Squintina's layout, but with tweaks that fit my brain better. ST on chotbar 1, AoE on chotbar 2. I hit R1 (right bumper) to change to the AoE and sit on that chotbar as needed. Since RDM is my Eureka job, I have Eureka Potion set to chotbar 3, LDU.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    RDM as of 6.5

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.

    The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Black is right, white is left. there's still a lot of flexibility here, but this is more or less what works for me

  • Red Mage IconRDM
    Hotbar IconHB
    P.V.E. IconPVE

    for each job, I create a "hotbar" that is basically a monitor for cooldowns/any spell/skill I want to see the status of; I also have a hotbar with Role spells & skills, and, Sprint. I would add Second Wind in the missing slot. I use Hotbars 2 & 10 but you can use any Hotbars you want.

    for RDM, there are only 6 spells, so you could put them all on 1 column; I don't do this because of how I have my UI setup to accommodate multiple job setups.

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