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More layouts by iSpy321
Da'momo's Summoner
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Viper
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Bard
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Pictomancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Dancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Red Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Samurai
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Machinist
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Scholar
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Monk
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Black Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Sage
Preliminary 7.0 Setup
“Question mark“ is used as filler for upcoming abilities:
More Paladin layouts
Pally Controller CrossBars
Main Bar 1: Single Target Main Bar 2: AOE the middle bar i use for defensives and dash and shield lob and such. Dye: Pots
Sprint and Mount Roulette are macro to L3 and R3 respectively
PLD Hotbars
Here is my paladin hotbar, it's my main so I hope this helps someone trying to learn it! The inventory button on the third row far right should be replaced with the current potion of strength if you're a sweat :3
Noko Steamdeck Paladin
How I set up my crossbars as a paladin on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
Hoop's PLD 7.0
PLD hotbars based on my GNB hotbars. I use a macro to combine both stuns. Note: I play PLD less than GNB so room for improvements, but wanted all the similar moves to be in the same spots.
PAL60
Lv60 Paladin Hotbars
DoW - XHB - PLD
Just copied Nanaki's
Arden's Savage Paladin Bars
Circle macro is where I put my Strength Potions. Tank 1 macro is an Intervention macro targeting <2> Shirk is also a macro targeting <2> Bread icon is where I put my food. Shield icon near bread icon is Countdown macro. X macro is /cd to cancel countdown macros. Shield Lob is currently unbound, but put it wherever you find comfy.
I have a normal hotbar above my main XHB to show the cooldowns of: Hallowed Ground, Wings, Intervene, Sprint.
Controller Tank Series
Designed with minimal swapping between 1 and 2. Most GCD on the non-D pad to help with attacking and moving. Hotbar 8 L and R are same so no thinking. Hotbar 1 is Single target while Hotbar 2 is AOE minded. Hotbar 2 has mount + sprint so keep in mind. Dye = Pot for raiders, if not than whatever you want. Enabled customization when weapon is drawn/sheathed Hotbar 1 + 2. That means hotbar 3 you will manually have to switch to if you need stuff on there. part of my Tank series where similar skills are in the same spots and play roughly in same style. Please Enjoy!
Lv 100 PLD Hotbar
Hail JoCat! DEUS VULT
Paladin XHB
Lvl 100 Paladin XHB made by a ps5 player
PLD LVL 100
Paladin Level 100 Controller Hot Bars
Hot Bar 6: Single Target DPS Hot Bar 7: Multi Target DPS Hot Bar 8: WXHB
PLD Controller
This layout might be garbage, I'm learning how to play with a controller :)
Hotbar 1 Right: single target filler rotation, buffs, and shield lob. Hotbar 2 Right: AOE rotation, buffs, and shield lob Hotbar 1/2 Left: Mitigations. Self buffs on face buttons, raidwide/targeted on directional.