XIV BARS

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More layouts by Erdene

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More Monk layouts

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Just copied Nanaki's

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Endwalker 90 Monk

    L2 + DP: Chakra buffs and Weird waitey buffs

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    A WIP that tries to fit all the need options on 2 bars

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Fury generators on the right, fury spenders on the left. Need I say more?

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Single Target (L)

    Mobs (R)

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    PROVISIONAL - NOT LEVELLED OR TESTED

    Buttons consistent for similar job actions (Dye = Potion)

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    From Bun Boss video but slighly modified

  • Monk IconMNK
    Hotbar IconHB
    P.V.E. IconPVE

    My MMO mouse monk Layout

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    How I set up my crossbars as a monk on steamdeck (Currently level ~65)

    I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.

    My XHB is split between chotbars 2(left) and 7(right)

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    My controller setup for monk on controller

  • Monk IconMNK
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.

    The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.

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