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More layouts by 404notfound
DRG 7.0
General notes:
- Frequently used abilities or important ones to use while moving go on the face buttons
- AoE versions of things go on expanded hotbar
- Only using one expanded hotbar so no LT>RT vs. RT>LT confusion during combat
- Infrequently used abilities go on WXHB
- Star button on WXHB is a focus target macro
Dragoon notes:
- Base combos move in circles A-X-Y-B and then opposite B, making for smooth, circular movements that are easy to maintain during mechanics
- oGCDs are arranged across LT and RT halves such that the important ones can be duplicated on the expanded hotbar in identical positions
- This makes it easy to quickly hit them even while you're on the "wrong" hotbar half (e.g., doing the
Chaotic Spring
combo and you need to hitHigh Jump
/Mirage Dive
) - Also makes it easy to monitor cooldowns (except long-cooldown buffs
Lance Charge
andBattle Litany
) while the expanded hotbar is displayed
- This makes it easy to quickly hit them even while you're on the "wrong" hotbar half (e.g., doing the
Wyrmwind Thrust
on LT since it should usually go withChaotic Spring
combo unless the rotation gets messed up, andStardiver
next toGeirskogul
SGE 7.0
General notes:
- "Main" hotbar is RT
- Frequently used abilities or important ones to use while moving go on the face buttons
- AoE versions of things go on expanded hotbar
- Only using one expanded hotbar so no LT>RT vs. RT>LT confusion during combat
- Infrequently used abilities go on WXHB
- Star button on WXHB is a focus target macro
Sage-specific notes:
- Sage has lots of single-target vs. AoE abilities, so placement on expanded hotbar mirrors this (Dosis/Dyskrasia, Diagonosis/Prognosis, Taurochole/Kerachole, Druochole/Ixochole, Haima/Panhaima)
- Philosophia placement mirrors that of Soteria (LT vs. LT-LT)
- Krasis on d-pad down to make it easy to cycle down to the tank and target them for it (down, down, RT+down)
- Remember to adjust your party list job priority!
- Zoe and Pneuma next to each other since they usually get used together
- Eukrasia on WXHB is a macro to turn it off
- Speech button on WXHB is a macro to indicate Swiftcast cooldown (i.e., when I will attempt to res again)
More Gunbreaker layouts
Hoop's GNB 7.0
Been playing GNB since post SHB. Here's what I modified for 7.0 RT is single target and burst, LT is mob and panic buttons RT2 is more burst, enmity, and range LT2 is all defense, baybee RT3 is shared across all my jobs
Yes, continuation is on there three times for easy access. No sonic break because that's tied to No Mercy now.
GNB 100 Test
Not too far off from my lvl 90 hotbar that made sense to my brain. Thinking this will work out well
GNB
example using this layout (2.5 lv100): https://youtu.be/uF67j42bJdM
- NM > SB disabled
- BF > RoB disabled
- Sprint on L3
- LB on R3
- most of xhb8 is otherwise used for general menuing (mount, bag, character,etc)
GNB 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
FF14: GNB-7.0
Single Target (L)
Mobs (R)
Noko Steamdeck Gunbreaker
How I set up my crossbars as a gunbreaker on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
GNB
GNB
GNB lvl 100 Experimentation
experimenting with what level 100 hot bars will look like.
Hotbars 4-6 are level 100. 1 button is Lion Heart Combo.
GNB 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
Gunbreaker Dawntrail
Workin progress Gunbreaker
GNB 7.05 XHB separate targets
This is a separate cross hotbar for single target and aoe. Hope you enjoy! :)
Taco's Gunbreaker
Endwalker 90 Gunbreaker
L2 + DP: Stance and Invuln