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More layouts by bunnydragoon
GNB Rework 1
Rework of my GNB XHB. Needs to be tested.
Warrior Bar
Needs Testing
Ninja Rework
Another that needs testing
More Dark Knight layouts
YoomDRK_3.56_6.55
WAR Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Primary Skills / DPS CDs / Defensive CDs ; Set 2 - Utility + Situational CDs ; Set 8 - AoE / DPS CDs / DefensivesDRK60
Hotbars for Lv60 Dark Knight.
Personal MMO Mouse DRK
Hotbar 1: Similar format based on my first tank (GNB). 1-2-3 combo on top. MP-spending oGCDs along the right side. Next row is the AoE 1-2 combo. Then the ranged and gap closer. Then the "bursts" for DRK, and lastly, the grandfathered seat for Sprint.
Hotbar 2 (ctrl): Looking at the first 2x2, single target on top, AoE on bottom; GCD/gauge spenders left, oGCDs middle. Then we have the odd one out, the AoE puddle of hurties. Rampart and reprisal are where they are for all my tanks. Third row also has the job-specific overall high mitigation, then the specific mitigation (DRK is magic, while GNB is phys). While DRK doesn't have a plain heal button, TBN is as close as it gets. While this one has a 60s recast, I decided Oblation gets to take this one for having two charges and can be put on a teammate. Bottom right is the team mitigation.
Dork Knight - Azeron 1
First version of Azeron layout. Hotbar 3 is center row of buttons, 1 & 2 are upper flick buttons, 4 & 5 are squeeze buttons. Actions on the upper halves of hotbars are shift (nub click) + 1-4 (pinky-pointer). Hotbar 4 sides are shift and outer buttons.
Controller OmniTank 7.0 (DRK)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
DRK MMO
MMO mouse setup with modifiers.
Lvl 100 Dark Knight DT MMO mouse
Peripherals are Corsair Scimitar Elite
All jobs will follow a similar pattern to make job transitioning simple and not so overwhelming
Noko Steamdeck Dark Knight
How I set up my crossbars as a white mage on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
FF14 : DRK-7.0
Single Target (L)
Mobs (R)
Dark Knight
My controller hotbar setup
DRK 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)
DoW - XHB - DRK
Just copied Nanaki's