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More layouts by KomradeQuest

  • Red Mage IconRDM
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Black is right, white is left. there's still a lot of flexibility here, but this is more or less what works for me

  • Viper IconVPR
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Steel Fangs/Dread Fangs are standard combo openers Steel Maw/Dread Maw are standard combo openers for AOE From there, just hit the button that glows (one or both of the combo openers will glow). The 2nd hit in each combo will give you one of two buffs, one will reduce auto-attack delay (Swiftscale; makes you faster), the other adds potency to your attacks (Hunter's Instinct; makes you stronger). The 3rd hit in the combo will be powered up depending on the actions you did in step 1 and step 2, but again, just hit the one that glows. Additionally, once you hit that 3rd button, Serpent's Tail will light up for a 4th oGCD hit to end the combo.

    Dreadwinder (single target) and Pit of Dread (AOE) will activate the two buttons next to it for a different combo set and give you a stack of Uncoiled Fury, a stronger ranged attack. The two buttons activated are Hunter's/Swiftskin's Coil for single target, Hunter's/Swiftskin's Den for AOE. You'll hit both of these, and they'll buff you in the same way as the normal combo, but after hitting one of these, either Twinblood and Twinfang on your back row will light up for an oGCD weave hit. Then after hitting Twinblood or Twinfang, whichever of those two didn't light up and you can hit that. For example: Dreadwinder > Hunter's Coil > Twinblood > Twinfang > Swiftskin's Coil > Twinfang > Twinblood. Uncoiled Fury works the same way as this, you'll just consume a charge to use it. Remember, it's ranged, so use it when you need it or are in danger of overstacking those charges.

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More Dragoon layouts

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.

    The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Hotbars for Lv60 Dragoon.

  • Dragoon IconDRG
    Hotbar IconHB
    P.V.E. IconPVE

    Personal Hotbar Setup

    SSD == Winged Glide HJ + MD combined

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    this is good. it makes a lot of sense and feeds into the combos. may need to revise it post dawntrail but we'll see what dawntrail brings.

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Single Target (L)

    Mobs (R)

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Dawntrail DRG hotbar setup!

  • Dragoon IconDRG
    Hotbar IconHB
    P.V.E. IconPVE
    • Buffs on top. (Ordered according to the optimal rotation)
    • Weaponskills in the middle. ("Cross" shape on both sides)
    • oGCD attacks below. (Parallel to top oGCD buffs)
    • Extras in top corners, sides. (General: `~ 7 , Job: Ins H )
    • Role actions on shift. (Prefer AQWRTG but ZXCV available)
    • Consumables on alt. (Potion: Alt+W, Tincture: Alt+R) (Companion actions = placeholders)

    [Hotbar 2] Left fingers: Ring or Pinky 1 2 3 Tab Q W Ins A `~ Z X C

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Lvl 100 Dragoon XHB made by a ps5 player

  • Dragoon IconDRG
    Hotbar IconHB
    P.V.E. IconPVE

    My personal bar!

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    General notes:

    • Frequently used abilities or important ones to use while moving go on the face buttons
    • AoE versions of things go on expanded hotbar
    • Only using one expanded hotbar so no LT>RT vs. RT>LT confusion during combat
    • Infrequently used abilities go on WXHB
    • Star button on WXHB is a focus target macro

    Dragoon notes:

    • Base combos move in circles A-X-Y-B and then opposite B, making for smooth, circular movements that are easy to maintain during mechanics
    • oGCDs are arranged across LT and RT halves such that the important ones can be duplicated on the expanded hotbar in identical positions
      • This makes it easy to quickly hit them even while you're on the "wrong" hotbar half (e.g., doing the Chaotic Spring combo and you need to hit High Jump/Mirage Dive)
      • Also makes it easy to monitor cooldowns (except long-cooldown buffs Lance Charge and Battle Litany) while the expanded hotbar is displayed
    • Wyrmwind Thrust on LT since it should usually go with Chaotic Spring combo unless the rotation gets messed up, and Stardiver next to Geirskogul
  • Dragoon IconDRG
    Hotbar IconHB
    P.V.E. IconPVE

    Spineshatter Dive replaced with Winged Glide.

    Not much change.

  • Dragoon IconDRG
    Cross Hotbar IconXHB
    P.V.E. IconPVE

    Valen Bree

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