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Da'momo's Viper
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
LV 100 VPR Hotbar
Hissss
VPR 7.05
メイン
XHB1
複数用
XHB3(R2, L2二度押し)
VPR
Valen Bree
Viper Extended Chotbar
A setup that tries to keep dual-wield on one trigger and twinblade on another. AOE mirrors on hotbar 3, anything common to ST and AOE is reached via extended hotbar L2-R2/R2-L2
Ex and WX Face Button Viper
Built around RT Single Target LT AoE split, with most class buttons on the face buttons (A,B,X,Y), and role buttons on the D-Pad. Several buttons doubled to maintain comfortable play between AoE and Single Target combos. Assumes Sprint on L3 macro. Limit Break placed where I would have it if I didn't have a controller with keyboard command programmable buttons.
This layout puts most of the work on the face buttons and being comfortable with switching between Expanded and WXHB
Viper Layout Optimized for controller
This setup is optimized to my style of play. I tried to minimize the amount of movement my trigger fingers do cause I get tired.
Volanare's Viper
Shoutout to Fyuria Tsukimori & Nanaki.
Single target on XHB 1 AOE on XHB 2
Viper 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The dye represents potion, and Sprint and LB are macroed to L3/R3 respectively.
Filmire's Lv.100 Viper 🎮
View a full explanation for this layout:
https://youtu.be/3DYYW3OrJhE
Test Build - 7.05
I like to keep all my single target on the right trigger and AoE on the left trigger.
Looking into the current flow for 7.05 this seems like it should work and keep the placement of buttons matching the layout of the bars in the UI.