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Controller OmniTank 7.0 (PLD)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
Controller Tank Series
Designed with minimal swapping between 1 and 2. Most GCD on the non-D pad to help with attacking and moving. Hotbar 8 L and R are same so no thinking. Hotbar 1 is Single target while Hotbar 2 is AOE minded. Hotbar 2 has mount + sprint so keep in mind. Dye = Pot for raiders, if not than whatever you want. Enabled customization when weapon is drawn/sheathed Hotbar 1 + 2. That means hotbar 3 you will manually have to switch to if you need stuff on there. part of my Tank series where similar skills are in the same spots and play roughly in same style. Please Enjoy!
Noko Steamdeck Paladin
How I set up my crossbars as a paladin on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
Echo's XHB - PLD
WIP Using hb2 and 3 for shared across both modes
Lv 100 PLD Hotbar
Hail JoCat! DEUS VULT
PLD 7.05 - ST&AOE seperate bars
I got used to starting my rotations from right to left.
Paladin XHB
Lvl 100 Paladin XHB made by a ps5 player
Arden's Savage Paladin Bars
Circle macro is where I put my Strength Potions. Tank 1 macro is an Intervention macro targeting <2> Shirk is also a macro targeting <2> Bread icon is where I put my food. Shield icon near bread icon is Countdown macro. X macro is /cd to cancel countdown macros. Shield Lob is currently unbound, but put it wherever you find comfy.
I have a normal hotbar above my main XHB to show the cooldowns of: Hallowed Ground, Wings, Intervene, Sprint.
PLD 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
PAL60
Lv60 Paladin Hotbars
PLD Controller
This layout might be garbage, I'm learning how to play with a controller :)
Hotbar 1 Right: single target filler rotation, buffs, and shield lob. Hotbar 2 Right: AOE rotation, buffs, and shield lob Hotbar 1/2 Left: Mitigations. Self buffs on face buttons, raidwide/targeted on directional.
PLD MMO
MMO mouse setup with modifiers.
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