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More Pictomancer layouts
DoM - XHB - PCT
Just copied Nanaki's
Wanhope PCT Bars
Hotbar 1, single target. Main raid bar.
Hotbar 2, utility, buffs, repeats Accessed via expanded controls
- Squeezing both triggers
Pictomancer (mid 90s)
Tweaked the layout that got me from 80-90, still a work in progress.
Right side of LT/RT for instant cast actions, to make movement easier. Left side for things with cast timers and Scenic Muse, which has a long cooldown.
Squintina-like PCT
Work In Progress. Squintina-like PCT panels.
Da'momo's Pictomancer
I created my chotbars to be comfortable, practical, and aesthetic. Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Mmo mouse set up
Everything is neatly lined up the way I like it. Normally i would put aoes same line as single target bar, but I like having scenic and starprism somewhere easily seen and pressed. pots go between smudge and sprint, but its all up to you!
Picto 7.01
This is what use as of now, I throw pots and stuff on the WXHB LT DPAD.
I have some spells on here twice for easy access during some rotations.
Althea's Picto Layout
A first run of a layout, influenced by my SMN and RDM layouts. ST on hotbar one, AoE on hotbar 2, other stuff on 3. I usually sit on either hotbar 1 or 2, depending on my needs, and switch between them with the R1 bumper.
Tweaked on 7/28/2024 - I added Rainbow Drip to the main two bars because it has a proc mechanism at times - you need to see that, not have it hidden on third bar!
Pct hotbars beginner
Personal one I have edited while in dungeons and trails and such.
1- 1-0,-,=
FF14: PCT-7.0
Single Target (L)
Mobs (R)
Gutrune's Picto layout
hotbar 1 is single target bar hotbar 3 is aoe combo stuff
tey's picto
- for G600 mmo mouse
- addle on f1 and surecast on f3
- combo on same buttons as other classes as not to get confused, also my fingers rest naturally on those buttons
- aoe combos on second bar to match the other jobs
- canvas actions at the top of the first bar
- shield mirrors shield placement on SMN
- might move swiftcast around