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More layouts by nashed_up
DRG60
Hotbars for Lv60 Dragoon.
WAR60
Lv60 Warrior Hotbars
DRK60
Hotbars for Lv60 Dark Knight.
PAL60
Lv60 Paladin Hotbars
AST50
Hotbars for Lv50 Astrologian.
NIN60
Hotbars for Lv60 Ninja.
MCH50
Hotbars for Lv50 Machinist.
GNB50
Hotbars for Lv50 Gunbreaker.
SCH50
Hotbars for Lv50 Scholar.
SMN50
Hotbars for Lv50 Summoner.
SAM60
Hotbars for Lv60 Samurai.
BLK60
Hotbars for Lv60 Black Mage.
More Monk layouts
7.0 MNK
Lose Anatman.
Not much change otherwise.
Mighty Monk
Form Shift - Dragon Kick - Twin Snakes - Demolish - Bootshine - True Strike - Snap Punch (this is the best opener and single target attack gives you all the buffs)
MNK LV 90 Hotbar
Basic skills on right, AOE on left, buffs on cross.
MNK 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
Da'momo's Monk
I created my chotbars to be comfortable, practical, and aesthetic. Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
DoW - XHB - MNK
Just copied Nanaki's
Rainbows MNK XHB
I'm a small streamer that loves FFXIV and many other things. The XHBs I publish are solely how I personally like to organize my Hotbars when on the controller! Feel free to use them if you too like them! Some are thrown together and some are planned out.
Monk-y
Fury generators on the right, fury spenders on the left. Need I say more?
Monk Layout Controller
My controller setup for monk on controller
MNK from Bun Boss
From Bun Boss video but slighly modified
Lv100 MNK 7.05
A WIP that tries to fit all the need options on 2 bars
MNK 7.05
PROVISIONAL - NOT LEVELLED OR TESTED
Buttons consistent for similar job actions (Dye = Potion)