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More layouts by JediBerner
BLM test
Seeing if I can set up blm bars.
Waves Sam Bar
Preliminary cross bar
GNB Bars
Maybe?
GNB Bars?
Maybe
Viper Crossbar Potentially for Dawntrail
This will be the Starting Set for my Dawntrail Viper
More Machinist layouts
90 mch for pc only
this is for my ROG Ally when undocked. do not use on console. Left trigger is for aoes/ trash pulls. Right trig is for single target.
you might notice there are important skills missing. this requires xivcombos plugin on PC. otherwise this will not work.for example, after using hypercharge, it changes to heat blast. scattershot will also turn into autoxrossbow while in heated mode. Your 1-2-3 combo also gets combined into one slot. This let's us occupy at least 5 fewer slots without losing any functionality, which makes using a xhb far more practical.
LV 100 MCH Hotbar
Mysharona
Da'momo's Machinist
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
DoW - XHB - MCH
Just copied Nanaki's
YoomMCH_1.41_6.55
MCH Layout 6.55 (Not 7.0-Able)
LT>RT remapped from Set 8 Left to Set 8 Right, only right half of Set 8 is used
Set 1 - Single Target / CDs ; Set 2 - Extras ; Set 8 - Aoe / UtilityMCH Dawntrail
Nothing changes
Lime's MCH
General use MCH hotbar for quick access to some macros if needed.
MCH Level 100
Level 100 MCH
MCH controller Lvl 90
The brain likes this layout
MCH WXHB Setup (stacks with DNC)
Machinist hotbar inspired by bun boss on YT, but made some changes to align better with my DNC layout
FF14: MCH-7.0
Single Target (L)
Mobs (R)
MCH 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.