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MCH 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
Lime's MCH
General use MCH hotbar for quick access to some macros if needed.
DoW - XHB - MCH
Just copied Nanaki's
MCH controller Lvl 90
The brain likes this layout
MCH
Valen Bree
Machinist
MU MCH Hotbars, very much a WIP. Hopefully you enjoy :)
MCH MMO
MMO mouse setup with modifiers.
Endwalker MCH
Endwalker Lvl90 Machinist
Noko Steamdeck Machinist
How I set up my crossbars as a machinist on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
MCH from Bun Boss
From Bun Boss video but slighly modified
Radulf Rushe MCH 100
Waiting for the new action images to get added in to fully get this good
Make sure to change Double tap L2 to "Cross Hotbar 4 - Left" and Double tap R2 to "Cross Hotbar 4 - Right"
MCH Level 100
Level 100 MCH
More layouts by deeox2
7.0 RDM
Gain Vice of Thorns. (Uncouple from Embolden. Auto-attack as placeholder.)
Gain Cineration. (Uncouple from Manafication if possible?)
7.0 SMN
Gain Searing Flash. (Decouple from Searing Light. Teleport as placeholder.)
No new buttons otherwise.
7.0 DNC
Gain Last Dance. (Teleport as Placeholder. Not actually too sure if this is a new button.)
Maybe play with where Saber Dance, Last Dance, Starfall Dance, and Fan Dance IV are. Might feel bad to hit those buttons in those locations.
7.0 BRD
Auto-attack is Pitch Perfect. Keep that seperate.
Gain Resonant Arrow as a follow-up from Barrage. (Uncouple as a follow-up. Down arrow macro icon as placeholder.)
7.0 RPR
No real changes. Unfortunately.
7.0 SAM
Lose Shoha II (Thank God.)
No new buttons.
7.0 NIN
Lose Huraijin.
No new buttons.
7.0 MNK
Lose Anatman.
Not much change otherwise.
7.0 DRG
Spineshatter Dive replaced with Winged Glide.
Not much change.
7.0 SGE
Gain Psyche. (Jump as placeholder.)
Gain Philosophia. (Teleport as placeholder.)
7.0 AST
Lose Astrodyne, Draw, Redraw, Undraw, Play.
Gain Astral/Umbral Draw. (Draw as placeholder.)
7.0 SCH
Gain Seraphism. (Teleport as placeholder.)