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More Gunbreaker layouts
Controller OmniTank 7.0 (GNB)
Note: Sprint and Limit Break should be on a Shared Hotbar!!!
Lvl 100 Gunbreaker DT MMO mouse
Peripherals are Corsair Scimitar Elite
All jobs will follow a similar pattern to make job transitioning simple and not so overwhelming
GNB Bars?
Maybe
Gunbreaker Dawntrail
Workin progress Gunbreaker
GNB
example using this layout (2.5 lv100): https://youtu.be/uF67j42bJdM
- NM > SB disabled
- BF > RoB disabled
- Sprint on L3
- LB on R3
- most of xhb8 is otherwise used for general menuing (mount, bag, character,etc)
GNB
Valen Bree
GNB 100 Test
Not too far off from my lvl 90 hotbar that made sense to my brain. Thinking this will work out well
Personal MMO Mouse GNB
This was my first tank job that I actually worked on, and paved the way for all my other tank jobs to use a similar setup.
Hotbar 1: On top there's the 1-2-3 combo. Along the right side down, there's the oGCD, and AoE oGCD. Second line is the AoE 1-2 combo. 3rd row is the ranged action and gap closer. Last, there's the two burst window related actions - the hit-harder button, and the free cartridges button. And the sprint has always been there for all the jobs. Sprout carryover.
Noko Steamdeck Gunbreaker
How I set up my crossbars as a gunbreaker on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
GNB 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
GNB Bars
Maybe?
GNB50
Hotbars for Lv50 Gunbreaker.
More layouts by iSpy321
Da'Momo's Bard
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Machinist
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Dancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Red Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Summoner
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Viper
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Pictomancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'Momo's Samurai
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Scholar
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Monk
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Da'momo's Black Mage
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Sage
Preliminary 7.0 Setup
“Question mark“ is used as filler for upcoming abilities: