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More layouts by aleosunderscore
SGE from Bun Boss
From Bun Boss video
AST from Bun Boss
from Bun Boss video
NIN from Bun Boss
From Bun Boss video but slighly modified
SAM from Bun Boss
From Bun Boss video but slighly modified
MNK from Bun Boss
From Bun Boss video but slighly modified
DRG from Bun Boss
From Bun Boss video
RPR from Bun Boss
from bun boss video
SMN from Bun Boss
From Bun Boss video
RDM from Bun Boss
From Bun Boss video
BLM from Bun Boss
from bun boss video
MCH from Bun Boss
From Bun Boss video but slighly modified
BRD from Bun Boss
From bun boss video but slightly modified
More Dancer layouts
FF14: DNC-7.0
Single Target (L)
Mobs (R)
7.01 DNC Raid XHB
My personal XHB for raiding Extreme, Savage and Ultimate. But also works for normal use.
Dancer
My dancer crosshotbars
Da'Momo's Dancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Althea's DNC Layout
Single target on chotbar 1, AoE on chotbar 2. I change using the right bumper button (R1) and sit on the chotbar as needed. Possibly based on Squintina's layout with tweaks, I can't remember if I got my original layout from her or not.
Not updated for 7.0. Putting this up for a friend (and so I can transfer my chotbar to my alts)
YoomDNC_PVP_3.41_6.55
DNC PVP Layout 6.55
90 DNC wip
RT single target, buffs
RT LT aoe, healing
LV 100 DNC Hotbar
Single target on right, AOE on left, dances and buffs on cross.
DNC
Valen Bree
DNC 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
Dancer
Bar 1: single target Bar 2: AOE Bar 3: XHB
DNC 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.