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More layouts by princecassius
scuffed picto layout
6 button mmo mouse
top bar is tilde, Q, mouse button 1, E, control 1-6
More White Mage layouts
WHM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
Althea's WHM Layout
This is very likely a tweak of one of Squintina's WHM layouts - I was heavily influenced by her when I started playing WHM. I have changed some things to better suit my style. Updated for 7.0.
The Dye icon on hotbar 3 is Eurekan Potion, as I sometimes do play WHM in Eureka.
White Mage
This are my WHM hotbars, very much a WIP. Hopefully you enjoy :)
Almost Entirely Based on Ben_R4mZ's 2023 WHM layout: https://www.xivbars.com/job/WHM/1503
Raiding friendly hotbar PS4 controller
Healer hotbar- 5/5 Ultimate clears on WHM I do not use arrow key extended LTLT RTRT personally do not like them.
RTRT Lilybell and Asylum are macros
White Mage
A controller layout for comfort and efficiency
WHM
CrossHotbar para iniciantes eu acho Cross 4 esta em todas jobs
FF14: WHM-7.0
Macro0: Asylum <me>
Macro1: Liturgy of the Bell <me>
WHM Primary Setup lvl 90
Personal setup for my WHM
Noko Steamdeck White mage
How I set up my crossbars as a white mage on steamdeck (Currently level ~70)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
LV 100 WHM Hotbar
BLOOD FOR THE BLOOD LILY
WHT60
Hotbars for Lv60 White Mage.
White Mage Level 70
Bars 1, 4 are the main bars. Bar 1 for single target damage and single target healing. Bar 4 for multi-target damage and multi-target healing.
I try to keep the same category of ability on the placement between these two bars, so for instance, Regen/Medica II are on the same relative position as they both provide regen. The same with Cure and Cure II versus Medica and Cure III for non-regen heals.Left Expanded XHB bar is for less frequently used heals with long cooldowns or heals that use a resource like blood lilly. These are also placed on a standard non-XHB bar visible at all times, so I can see their cooldowns even when I don't have it selected. The exlaimation point macro there is an experiment I'm trying which combines swiftcast with an all-classes raise. I've not had a chance to use it yet for all of them, so I keep it there alongside my actual raise ability as a backup.