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More layouts by Abacys
RDM - Baseline
RDM as of 6.5
SAM - Baseline
SAM as of 6.5
WAR - Baseline
WAR as of 6.4
BLM - Baseline
BLM as of 6.4
PLD - Baseline
PLD as of 6.4
MNK - Baseline
MNK as of 6.4
DRK - Baseline
DRK as of 6.4
MCH - Baseline
MCH as of 6.4
DRG - Baseline
DRG as of 6.4
AST - Baseline
AST as of 6.4
SMN - Baseline
SMN as of 6.4 [Aether Current represents Sleep]
BRD - Baseline
BRD as of 6.4
More Ninja layouts
NIN Test Layout
Testing hotbar for learning Ninja on controller.
NIN TEA XHB
- The "Question mark" slot is for potion
(I'm doing Ultimate with this XHB on ttv/JioGray )
Noko Steamdeck Ninja
How I set up my crossbars as a ninja on steamdeck (Currently level ~70)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
NIN from Bun Boss
From Bun Boss video but slighly modified
NIN 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
Octa's NIN
Hurajin is on another bar somewhere cause it's only used post-mortem, and my hopes will never die
DoW - XHB - NIN
Just copied Nanaki's
FF14: NIN-7.0
Single Target (L)
Mobs (R)
NIN6.x
XHB(16), WXHB(16), ExXHB(8)
NIN 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
2 active hotbars, lvl 100
HB 2 is expanded as well cause double tapping triggers sucks :) HB 3 for aoe and the space to fit single target rotation on 2 htobars
NIN 90
DRAFT
(I'm doing Savage with this XHB on ttv/JioGray )