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7.0 DRG
Dawntrail DRG hotbar setup!
Goons
My basic layout for all jobs. Hotbar 1 single target, hotbar 2 AOE. The focus of each is their respective core GCDs, and then I mimic the OGCD on each so switching isn't required unless going from AOE to single target situations or vice versa. Nastrond is used quite a lot in double weaves so I have it on both sides for ease of access. Expanded hotbar 3 for job specific potions, food, movement, role actions, extras I want access to regardless of single target or aoe situations. Hotbar 4 is shared quick access to whatever ya want on the WXHB.
DRG Lv. 100 Hotbar
Finally
DRG MMO mouse hotbar setup, Dawntrail v1
Maybe this hotbar will make me like playing DRG more. I've now come to accept that the AoE combo will have to sit away from the first hotbar.
Note: I haven't really tried this yet. Will update if needed.
DRG 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
Dragoon
With the Dawntrail update, a lot of the dragoon actions have been condensed. Try it out!
DT - DRG
Personal Hotbar Setup
SSD == Winged Glide HJ + MD combined
DoW - XHB - DRG
Just copied Nanaki's
EW DRG
7.1
My strange HB for Dragoon
I use a mmo gaming mouse from razer called the Naga, the 3x4 grid is the exact layout as my mouse buttons. Hot bar 2 goes like this from left to right, top to bottom: 1, 2, 3, 4, Q, E, R, T, 5, -, =. The - and = are left and right on my mouse wheel, 5 is reserved for long cooldowns. Hot bar 3 is the same as 2 but with shift being held. The empty item between Piercing Talon and Battle Litany is a health Pot.
DRG 7.0
General notes:
- Frequently used abilities or important ones to use while moving go on the face buttons
- AoE versions of things go on expanded hotbar
- Only using one expanded hotbar so no LT>RT vs. RT>LT confusion during combat
- Infrequently used abilities go on WXHB
- Star button on WXHB is a focus target macro
Dragoon notes:
- Base combos move in circles A-X-Y-B and then opposite B, making for smooth, circular movements that are easy to maintain during mechanics
- oGCDs are arranged across LT and RT halves such that the important ones can be duplicated on the expanded hotbar in identical positions
- This makes it easy to quickly hit them even while you're on the "wrong" hotbar half (e.g., doing the
Chaotic Spring
combo and you need to hitHigh Jump
/Mirage Dive
) - Also makes it easy to monitor cooldowns (except long-cooldown buffs
Lance Charge
andBattle Litany
) while the expanded hotbar is displayed
- This makes it easy to quickly hit them even while you're on the "wrong" hotbar half (e.g., doing the
Wyrmwind Thrust
on LT since it should usually go withChaotic Spring
combo unless the rotation gets messed up, andStardiver
next toGeirskogul
DRG60
Hotbars for Lv60 Dragoon.