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Da'Momo's Samurai
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
7.0 SAM
Lose Shoha II (Thank God.)
No new buttons.
SAM60
Hotbars for Lv60 Samurai.
SAM Dawntrail
Shoha II is gone (finally) which allows all skills to fit on 2 and 2/3 hotbars
SAM
Valen Bree
Sammyrai
Pretty easy to follow
Waves Sam Bar
Preliminary cross bar
SAM 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
FFXIV - SAM 7.0 (v1)
My current SAM hotbar layout as of 7.05
HOTBAR LAYOUT/DESIGN LOGIC:
SAM 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
SAM 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
SAM - Baseline
SAM as of 6.5