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More layouts by matthiax
DoL MMO Mouse - BTN
Layout for all my gatherers.
DoW - XHB - WAR
Just copied Nanaki's
DoW - XHB - PLD
Just copied Nanaki's
DoW - XHB - GNB
Just copied Nanaki's
DoW - XHB - DRK
Just copied Nanaki's
DoM - XHB - SGE
Just copied Nanaki's
DoM - XHB - WHM
Just copied Nanaki's
DoM - XHB - AST
Just copied Nanaki's
DoM - XHB - SCH
Just copied Nanaki's
DoW - XHB - VPR
Just copied Nanaki's
DoW - XHB - SAM
Just copied Nanaki's
DoW - XHB - RPR
Just copied Nanaki's
More Monk layouts
Taco's Monk
Endwalker 90 Monk
L2 + DP: Chakra buffs and Weird waitey buffs
Monk-y
Fury generators on the right, fury spenders on the left. Need I say more?
Da'momo's Monk
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Monk Layout Controller
My controller setup for monk on controller
Noko Steamdeck Monk
How I set up my crossbars as a monk on steamdeck (Currently level ~65)
I try to play every classes/jobs, thus I tend to reuse same slots for same "functionality" across jobs.
Octa's MNK
monk hurts my brain don't take this hotbar seriously it's most likely not optimal, it works for me when i've had my food and water and sleep
Lv100 MNK 7.05
A WIP that tries to fit all the need options on 2 bars
Monk Layout Controller
My controller setup for monk on controller
7.0 MNK
Lose Anatman.
Not much change otherwise.
Mighty Monk
Form Shift - Dragon Kick - Twin Snakes - Demolish - Bootshine - True Strike - Snap Punch (this is the best opener and single target attack gives you all the buffs)
BIGBOSSKANES Layout
It's just easy for me this way
MNK 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.