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Da'Momo's Dancer
I created my chotbars to be comfortable, practical, and aesthetic.(to me anyway) Nearly all same/similar skills are in the same position across all jobs/roles while allowing for as little finger gymnastics as possible.
My XHB is split between chotbars 2(left) and 7(right)
Dancer
My dancer crosshotbars
Taco's Dancer
Endwalker 90 Dancer
L2 + DP: Upkeep Skills
Lv100 DNC 7.05
WIP with aoe abilities on the extended XHB
DNC 7.05
Updated for Dawntrail
Buttons consistent for similar job actions (Dye = Potion)
DNC 7.0
Current WIP for updated hotbars in 7.0, focusing on minimising swapping hotbars in combat and keeping visual clarity on relevant buff cooldowns and maximising consistency across all jobs. Bar 1 is for single target, and Bar 2 for AoE.
The Glamour Plate button is being used in place of the newly added skill as needed, and the dye represents potion. Sprint and LB are macroed to L3/R3 respectively.
DoH - XHB - DNC
Just copied Nanaki's
DNC
Valen Bree
DNC 7.0
I show Cross Hotbar 3 (Left) with both of the expanded trigger controls, so you can easily add in another 8 actions if you prefer, I use XHB 8 as a shared bar between all classes for traversal and general actions outside of combat. Role actions are consistent among my layouts, and so are general actions. The macro icon is a placeholder for a Tincture/Gemdraught.
90 DNC wip
RT single target, buffs
RT LT aoe, healing
FF14: DNC-7.0
Single Target (L)
Mobs (R)
LV 100 DNC Hotbar
Single target on right, AOE on left, dances and buffs on cross.
More layouts by velvetsanity
Samurai
Bar 1: single target Bar 2: AoE Bar 3: Gekko/Kasha, role abilities, and miscellaneous Right side is Sen combos, arranged by their position on the Sen gauge, while the left side focuses on Kenki and longer CD abilities